はたして、きちんと訳せるかどうか？難しいと思うけど、チャレンジ。お勉強も兼ねてなるべく平易にわかりやすいように訳してみます…文章はElden Ring – Wikipediaより。
Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessor, the Souls series, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game’s progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character’s mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game’s main bosses.
Combat in Elden Ring relies heavily on character-building elements found in previous Soulsborne games, such as calculated, close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring will introduce mounted combat and a stealth system, the latter being a core gameplay element from their previous game Sekiro: Shadows Die Twice; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game will make use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous Soulsborne titles that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death won’t be available, however some elements were added to ensure players’ progression within the game.
Elden Ring is being developed by FromSoftware and published by Bandai Namco Entertainment. It was announced at E3 2019 for Microsoft Windows, PlayStation 4, and Xbox One. No further information was revealed until a June 2021 trailer announced a release date of January 21, 2022, with additional releases on PlayStation 5 and Xbox Series X/S. In October 2021, it was announced that the game would be delayed to February 25, 2022.
Elden Ring is being directed by Hidetaka Miyazaki with worldbuilding by fantasy novelist George R. R. Martin, best known for his A Song of Ice and Fire novel series. A fan of Martin’s work, Miyazaki contacted him with an offer to work together on a project, giving him the creative freedom to write the overarching backstory of the game’s universe. Miyazaki used his contributions as the foundation of the game’s narrative, comparing the process to that of using a “dungeon master’s handbook in a tabletop RPG”. Some staff from the Game of Thrones television series adaptation of A Song of Ice and Fire also assisted with the game’s development. As with many of Miyazaki’s previous games, the story will not be clearly explained to players as FromSoftware intend for them to interpret it for themselves via flavor text and optional discussions with non-player characters (NPCs).
Work began on the game in early 2017 following the release of The Ringed City, a piece of downloadable content for Dark Souls III, and was developed alongside Sekiro. As with games in the Souls series, players will have the ability to create their own custom character instead of using a fixed protagonist. Miyazaki also considered Elden Ring to be a more “natural evolution” to the Souls series, featuring an open world with new gameplay mechanics such as horseback riding. Unlike many other open-world games, Elden Ring will not feature populated towns with NPCs, with the world having numerous dungeon-like ruins in their place. The score is being written by Yuka Kitamura, who has composed for many of Miyazaki’s previous games.